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PC World 2006 October
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PCWorld_2006-10_cd.bin
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winamp
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winamp524_full_emusic-7plus.exe
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Milkdrop
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Eo.S. 3d-glasses.milk
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INI File
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2005-09-14
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16KB
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520 lines
[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.960000
fVideoEchoZoom=2.695696
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=2
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=1
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.010284
fWarpScale=0.049138
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.069609
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.110000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.200000
mv_r=1.000000
mv_g=0.800000
mv_b=0.600000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_frame1=
wave_0_per_frame2=
wave_0_per_frame3=basstime=basstime+bass;
wave_0_per_frame4=t1=basstime;
wave_0_per_point1=masterspeed=604*q1;
wave_0_per_point2=masterspeed=3;
wave_0_per_point3=rotation1=time*0.01;
wave_0_per_point4=
wave_0_per_point5=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;
wave_0_per_point6=perspective=0.7;
wave_0_per_point7=
wave_0_per_point8=//error bump
wave_0_per_point9=error = sin(time*128.5)*8 - 7;
wave_0_per_point10=error = error * above(error,0);
wave_0_per_point11=error=error+1;
wave_0_per_point12=error=1;
wave_0_per_point13=
wave_0_per_point14=//plot x,y,z to point on sphere
wave_0_per_point15=flx=sin(tm*14);
wave_0_per_point16=fly=cos(tm*14);
wave_0_per_point17=smp=sample*6.283;
wave_0_per_point18=xp=sin(smp*masterspeed )*0.65 * error;
wave_0_per_point19=yp=cos(smp*masterspeed )*0.65 * error;
wave_0_per_point20=zp=0;
wave_0_per_point21=
wave_0_per_point22=
wave_0_per_point23=
wave_0_per_point24=//rotate on y axis;
wave_0_per_point25=angy=time*43;
wave_0_per_point26=angy=q1*3;
wave_0_per_point27=xq=xp*cos(angy) - zp*sin(angy);
wave_0_per_point28=zq=xp*sin(angy) + zp*cos(angy);
wave_0_per_point29=xp=xq;
wave_0_per_point30=zp=zq;
wave_0_per_point31=
wave_0_per_point32=t2=xp;
wave_0_per_point33=t3=yp;
wave_0_per_point34=t4=zp;
wave_0_per_point35=
wave_0_per_point36=//rotate on x axis
wave_0_per_point37=axs1 = sin(time*0.2) + 1.6;
wave_0_per_point38=yq= yp*cos(axs1) - zp*sin(axs1);
wave_0_per_point39=zq= yp*sin(axs1) + zp*cos(axs1);
wave_0_per_point40=yp=yq;
wave_0_per_point41=zp=zq;
wave_0_per_point42=
wave_0_per_point43=//rotate on y axis again
wave_0_per_point44=axs2 = sin(time*0.1)*3.3;
wave_0_per_point45=xq=xp*cos(axs2) - zp*sin(axs2);
wave_0_per_point46=zq=xp*sin(axs2) + zp*cos(axs2);
wave_0_per_point47=xp=xq;
wave_0_per_point48=zp=zq;
wave_0_per_point49=
wave_0_per_point50=//stretch y axis to compensate for aspect ratio
wave_0_per_point51=yp=yp*1.2;
wave_0_per_point52=
wave_0_per_point53=//push forward into viewpace
wave_0_per_point54=zp=zp+2.1;
wave_0_per_point55=
wave_0_per_point56=//project x,y,z into screenspace
wave_0_per_point57=xs=xp/zp;
wave_0_per_point58=ys=yp/zp;
wave_0_per_point59=
wave_0_per_point60=//center 0,0 in middle of screen
wave_0_per_point61=x=xs+0.5;
wave_0_per_point62=y=ys+0.5;
wave_0_per_point63=
wave_0_per_point64=r=(value1+0.5)*0.0;
wave_0_per_point65=g=(value1+0.5)*0.1;
wave_0_per_point66=b=(value1+0.5)*0.4;
wave_0_per_point67=
wavecode_1_enabled=1
wavecode_1_samples=511
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_frame1=tm=tm+bass*0.02;
wave_1_per_frame2=t2=sin(tm*1) * 0.4;
wave_1_per_frame3=t3=cos(tm*1) * 0.4;
wave_1_per_frame4=t4=sin(tm*1 + tm*0.32) * 0.2;
wave_1_per_point1=masterspeed=604*q1;
wave_1_per_point2=masterspeed=3;
wave_1_per_point3=rotation1=time*0.01;
wave_1_per_point4=
wave_1_per_point5=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;
wave_1_per_point6=perspective=0.7;
wave_1_per_point7=
wave_1_per_point8=//error bump
wave_1_per_point9=error = sin(time*128.5)*8 - 7;
wave_1_per_point10=error = error * above(error,0);
wave_1_per_point11=error=error+1;
wave_1_per_point12=error=1;
wave_1_per_point13=
wave_1_per_point14=//plot x,y,z to point on sphere
wave_1_per_point15=flx=sin(tm*14);
wave_1_per_point16=fly=cos(tm*14);
wave_1_per_point17=smp=sample*6.283;
wave_1_per_point18=xp=sin(smp*masterspeed )*0.65 * error;
wave_1_per_point19=yp=cos(smp*masterspeed )*0.65 * error;
wave_1_per_point20=zp=0;
wave_1_per_point21=
wave_1_per_point22=
wave_1_per_point23=
wave_1_per_point24=//rotate on y axis;
wave_1_per_point25=angy=q1*3 + 1.57;
wave_1_per_point26=xq=xp*cos(angy) - zp*sin(angy);
wave_1_per_point27=zq=xp*sin(angy) + zp*cos(angy);
wave_1_per_point28=xp=xq;
wave_1_per_point29=zp=zq;
wave_1_per_point30=
wave_1_per_point31=t2=xp;
wave_1_per_point32=t3=yp;
wave_1_per_point33=t4=zp;
wave_1_per_point34=
wave_1_per_point35=//rotate on x axis
wave_1_per_point36=axs1 = sin(time*0.2) + 1.6;
wave_1_per_point37=yq= yp*cos(axs1) - zp*sin(axs1);
wave_1_per_point38=zq= yp*sin(axs1) + zp*cos(axs1);
wave_1_per_point39=yp=yq;
wave_1_per_point40=zp=zq;
wave_1_per_point41=
wave_1_per_point42=//rotate on y axis again
wave_1_per_point43=axs2 = sin(time*0.1)*3.3;
wave_1_per_point44=xq=xp*cos(axs2) - zp*sin(axs2);
wave_1_per_point45=zq=xp*sin(axs2) + zp*cos(axs2);
wave_1_per_point46=xp=xq;
wave_1_per_point47=zp=zq;
wave_1_per_point48=
wave_1_per_point49=//stretch y axis to compensate for aspect ratio
wave_1_per_point50=yp=yp*1.2;
wave_1_per_point51=
wave_1_per_point52=//push forward into viewpace
wave_1_per_point53=zp=zp+2.1;
wave_1_per_point54=
wave_1_per_point55=//project x,y,z into screenspace
wave_1_per_point56=xs=xp/zp;
wave_1_per_point57=ys=yp/zp;
wave_1_per_point58=
wave_1_per_point59=//center 0,0 in middle of screen
wave_1_per_point60=x=xs+0.5;
wave_1_per_point61=y=ys+0.5;
wave_1_per_point62=
wave_1_per_point63=r=(value1+0.5)*0.0;
wave_1_per_point64=g=(value1+0.5)*0.1;
wave_1_per_point65=b=(value1+0.5)*0.4;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_per_frame1=tm=tm+mid*0.02;
wave_2_per_frame2=t2=sin(tm*1) * 0.5;
wave_2_per_frame3=t3=cos(tm*1) * 0.5;
wave_2_per_frame4=t4=sin(tm*1 + tm*0.32) * 0.2;
wave_2_per_point1=masterspeed=604*q1;
wave_2_per_point2=masterspeed=3;
wave_2_per_point3=rotation1=time*0.01;
wave_2_per_point4=
wave_2_per_point5=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;
wave_2_per_point6=perspective=0.7;
wave_2_per_point7=
wave_2_per_point8=//error bump
wave_2_per_point9=error = sin(time*128.5)*8 - 7;
wave_2_per_point10=error = error * above(error,0);
wave_2_per_point11=error=error+1;
wave_2_per_point12=error=1;
wave_2_per_point13=
wave_2_per_point14=//plot x,y,z to point on sphere
wave_2_per_point15=flx=sin(tm*14);
wave_2_per_point16=fly=cos(tm*14);
wave_2_per_point17=smp=sample*6.283;
wave_2_per_point18=xp=sin(smp*masterspeed )*0.65 * error;
wave_2_per_point19=yp=cos(smp*masterspeed )*0.65 * error;
wave_2_per_point20=zp=0;
wave_2_per_point21=
wave_2_per_point22=
wave_2_per_point23=
wave_2_per_point24=//rotate on y axis;
wave_2_per_point25=angy=time*43;
wave_2_per_point26=angy=q1*3;
wave_2_per_point27=xq=xp*cos(angy) - zp*sin(angy);
wave_2_per_point28=zq=xp*sin(angy) + zp*cos(angy);
wave_2_per_point29=xp=xq;
wave_2_per_point30=zp=zq;
wave_2_per_point31=
wave_2_per_point32=t2=xp;
wave_2_per_point33=t3=yp;
wave_2_per_point34=t4=zp;
wave_2_per_point35=
wave_2_per_point36=//rotate on x axis
wave_2_per_point37=axs1 = sin(time*0.2) + 1.6;
wave_2_per_point38=yq= yp*cos(axs1) - zp*sin(axs1);
wave_2_per_point39=zq= yp*sin(axs1) + zp*cos(axs1);
wave_2_per_point40=yp=yq;
wave_2_per_point41=zp=zq;
wave_2_per_point42=
wave_2_per_point43=//rotate on y axis again
wave_2_per_point44=axs2 = sin(time*0.1)*3.3;
wave_2_per_point45=xq=xp*cos(axs2) - zp*sin(axs2);
wave_2_per_point46=zq=xp*sin(axs2) + zp*cos(axs2);
wave_2_per_point47=xp=xq;
wave_2_per_point48=zp=zq;
wave_2_per_point49=
wave_2_per_point50=//stretch y axis to compensate for aspect ratio
wave_2_per_point51=yp=yp*1.2;
wave_2_per_point52=
wave_2_per_point53=//move left
wave_2_per_point54=xp=xp+0.04;
wave_2_per_point55=
wave_2_per_point56=//push forward into viewpace
wave_2_per_point57=zp=zp+2.1;
wave_2_per_point58=
wave_2_per_point59=//project x,y,z into screenspace
wave_2_per_point60=xs=xp/zp;
wave_2_per_point61=ys=yp/zp;
wave_2_per_point62=
wave_2_per_point63=//center 0,0 in middle of screen
wave_2_per_point64=x=xs+0.5;
wave_2_per_point65=y=ys+0.5;
wave_2_per_point66=
wave_2_per_point67=r=(value1+0.5)*0.4;
wave_2_per_point68=g=(value1+0.5)*0.0;
wave_2_per_point69=b=(value1+0.5)*0.0;
wave_2_per_point70=
wave_2_per_point71=
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=1
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_frame1=tm=tm+treb*0.02;
wave_3_per_frame2=t2=sin(tm*1) * 0.6;
wave_3_per_frame3=t3=cos(tm*1) * 0.6;
wave_3_per_frame4=t4=sin(tm*1 + tm*0.32) * 0.2;
wave_3_per_point1=masterspeed=604*q1;
wave_3_per_point2=masterspeed=3;
wave_3_per_point3=rotation1=time*0.01;
wave_3_per_point4=
wave_3_per_point5=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;
wave_3_per_point6=perspective=0.7;
wave_3_per_point7=
wave_3_per_point8=//error bump
wave_3_per_point9=error = sin(time*128.5)*8 - 7;
wave_3_per_point10=error = error * above(error,0);
wave_3_per_point11=error=error+1;
wave_3_per_point12=error=1;
wave_3_per_point13=
wave_3_per_point14=//plot x,y,z to point on sphere
wave_3_per_point15=flx=sin(tm*14);
wave_3_per_point16=fly=cos(tm*14);
wave_3_per_point17=smp=sample*6.283;
wave_3_per_point18=xp=sin(smp*masterspeed )*0.65 * error;
wave_3_per_point19=yp=cos(smp*masterspeed )*0.65 * error;
wave_3_per_point20=zp=0;
wave_3_per_point21=
wave_3_per_point22=
wave_3_per_point23=
wave_3_per_point24=//rotate on y axis;
wave_3_per_point25=angy=time*43;
wave_3_per_point26=angy=q1*3 + 1.57;
wave_3_per_point27=xq=xp*cos(angy) - zp*sin(angy);
wave_3_per_point28=zq=xp*sin(angy) + zp*cos(angy);
wave_3_per_point29=xp=xq;
wave_3_per_point30=zp=zq;
wave_3_per_point31=
wave_3_per_point32=t2=xp;
wave_3_per_point33=t3=yp;
wave_3_per_point34=t4=zp;
wave_3_per_point35=
wave_3_per_point36=//rotate on x axis
wave_3_per_point37=axs1 = sin(time*0.2) + 1.6;
wave_3_per_point38=yq= yp*cos(axs1) - zp*sin(axs1);
wave_3_per_point39=zq= yp*sin(axs1) + zp*cos(axs1);
wave_3_per_point40=yp=yq;
wave_3_per_point41=zp=zq;
wave_3_per_point42=
wave_3_per_point43=//rotate on y axis again
wave_3_per_point44=axs2 = sin(time*0.1)*3.3;
wave_3_per_point45=xq=xp*cos(axs2) - zp*sin(axs2);
wave_3_per_point46=zq=xp*sin(axs2) + zp*cos(axs2);
wave_3_per_point47=xp=xq;
wave_3_per_point48=zp=zq;
wave_3_per_point49=
wave_3_per_point50=//stretch y axis to compensate for aspect ratio
wave_3_per_point51=yp=yp*1.2;
wave_3_per_point52=
wave_3_per_point53=//move left
wave_3_per_point54=xp=xp+0.04;
wave_3_per_point55=
wave_3_per_point56=//push forward into viewpace
wave_3_per_point57=zp=zp+2.1;
wave_3_per_point58=
wave_3_per_point59=//project x,y,z into screenspace
wave_3_per_point60=xs=xp/zp;
wave_3_per_point61=ys=yp/zp;
wave_3_per_point62=
wave_3_per_point63=//center 0,0 in middle of screen
wave_3_per_point64=x=xs+0.5;
wave_3_per_point65=y=ys+0.5;
wave_3_per_point66=
wave_3_per_point67=r=(value1+0.5)*0.4;
wave_3_per_point68=g=(value1+0.5)*0.0;
wave_3_per_point69=b=(value1+0.5)*0.0;
wave_3_per_point70=
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.100000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=0.97;
per_frame_2=zoom=1.003;
per_frame_3=ms=sin(time*0.6);
per_frame_4=mss=mss+ms*0.1;
per_frame_5=q1=ms;
per_frame_6=
per_frame_7=
per_frame_8=rot=sin(time)*0.01;
per_frame_9=
per_frame_10=echo_zoom=1 + ( sin(time*0.6)*0.5+0.5 )*3;
per_frame_11=zoom=1.01
per_frame_12=
per_frame_13=
per_pixel_1=dx=sin(time*0.5)*0.003*rad;
per_pixel_2=dy=cos(time*0.5)*0.003*rad;